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tag: Gamification

Blog Post
September 2, 2015

Assessing the Potential of Gamification in Higher Education

Last week, The Chronicle of Higher Education published an article that profiled “Ball State Achievements,” a mobile application by the university that incentivizes participation among low-income students in campus activities, such as attending an organization’s event or going to the campus gym, by rewarding points to students (which can later be redeemed for campus currency), like you would to a player in a game. The underlying idea is that students who participate in activities outside the classroom are more…